Yinsh
The YINSH tournament
6.1 Tournament Overview
On June 5, the Yinsh tournament will be played. It consists of 7 rounds according to the Swiss system. This means that after every round a new pairing will be made, in which players with equal number of points will be paired as much as possible. The pairing for the first round is randomly.
Every round is "double", in the sense that the two players play two games, with changed colour. The tempo is 15 minutes per player for each game. So, your program has to finish the game within 15 minutes own time. A game thus lasts maximally 30 minutes, a round maximally 1 hour.
Yinsh is a nice game, easy to play but difficult to master. You should play according to the official rules.
The playing schedule is as follows:
- 9:00: coming together, installation, testing
- 9:30-12:30: 3 rounds
- 12:30-13:00: break
- 13:00-17:00: 4 rounds
The tournament thus lasts until 17:00 at latest (probably earlier if rounds are being played quicker).
For a quick start it is useful to let me know before the tournament if you will participate. If you are unable to participate then you can let somebody else operate your program. Of course, make sure that this person knows how to operate your program.
6.2 Tournament Details
- We play in the computer room 1.001. Every player uses a different computer. Moves of the opponent are entered manually by the operator, moves by your program are communicated to your opponent. Use the notation as explained on the website mentioned above. A common interface is allowed if both operators agree. Have your program available in such a way that you can easily switch computers between rounds. You are allowed to use your own laptop.
- In case your program crashes you are allowed to restart your programs maximally twice. It is useful if you have built in a feature to restart a game from the last position. After a third crash you lose the game.
- Please let me know the results of a round a.s.a.p., to speed up the preparation for a new round.
- The final score is been made based on the total number of points scored (1 point for each won game, ½ a point for each draw, and no points for the games lost). If players finish with equal number of points, the so-called Adversary Points decide the ranking (this is the sum of the final scores of all your opponents). If that also is equal, the number of Sonnenborn-Berger points is decisive (which is too difficult too explain briefly, but very unlikely that it will be needed).
If anything is unclear, please ask me before or during the games.
Good luck to everyone and hopefully we all will enjoy this day,
Jos Uiterwijk